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Avadon the black fortress vs avernum3/28/2023 ![]() ![]() It was a surprise then, when Spiderweb Software opted not to make Avadon 2 next (although we can almost certainly expect it at some point), but rather to remake one of their oldest games using the newer Avadon engine. The port was not perfect – the game stuttered at times, saving versus closing the app was sometimes a little awkward compared to the behavior we’ve been trained to expect on iOS devices, it was sometimes difficult to get your finger to click just the right thing you wanted on the screen… but overall, it was a triumph. Avadon vaulted onto the tops of the App Store charts, the first massive RPG of its kind on the platform. The bigger money for Spiderweb Software came on the iPad however. The combat was basic but complex, the dialog choices were varied and interesting, and the outcomes of your decisions were evident by the end of the game. Avadon was a beautiful game for PC, hearkening back to the days of Infinity Engine games like Baldur’s Gate and Planescape: Torment, a remarkable accomplishment for such a small studio with limited resources. Spiderweb Software finally burst onto a more mainstream scene when they released Avadon: The Black Fortress, a game which won Editor’s Choice from this very author not so long ago. The types of games have been very consistent - sprawling games with lots of low-level character customization for a decidedly hardcore type of RPG player. For a long, long time Jeff Vogel has toiled away in the depths of indie gaming, creating the types of RPGs that used to only be the purview of AAA companies. You could be forgiven for never having heard of Spiderweb Software prior to the last couple of years.
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